The Unfinished Swan is a video game developed by Giant Sparrow for the PlayStation 3 and which is distributed on the PlayStation Network. The game starts with a completely white space in which the player, a boy named Monroe, is chasing after a swan that has escaped a painting.
Based on the prototype tech demo from 2008 it was assumed that the game would mainly feature splatting gobs of black paint in an otherwise white world but a more recent demo changed this to an inverse scenario while featuring ominous music. The assumption was that the game was going to feature horror. In its final announcement the game was described as "creating a sense of wonder" and that the previously described painting mechanic in a completely white world "is actually just the first 15 minutes."
Development of The Unfinished Swan began in February 2008, as a XNA developed prototype which took about 2 months to complete. Later in the year the prototype was expanded and submitted to the Independent Games Festival where it was part of the student finalists, but ultimately losing against Tag: The Power of Paint in its category. After its showing at the IGF, Sony and Giant Sparrow signed an "incubation deal", which provides funding, office space, equipment and advice in the form of help from SCE Santa Monica Studio.
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